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NPC Generator

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Advanced [show]


Galinndan Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a dagger on his belt. He carries with him a set of daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly black, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Unemployed.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Fighting, Joker. Bonds: Family, Military, Job. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Galinndan Tiltathana, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 50 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 13 (+1)20 (+5)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. Obsidian (15 gp). Tiger eye turquoise (15 gp). Brown-green garnet (70 gp). Deep blue spinel (600 gp). Amber (70 gp). Black pearl (600 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" northern man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and many goblins want him driven away

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Aramil Firahel, Male Elf Wizard 12
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 38 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 2000 gp. Moss agate (15 gp). Blue quartz (15 gp). Moss agate (15 gp). Pink diamond (6000 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful wizard made him what he is. When Immeral reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker. Bonds: Attractive, Religious, Mentor, Military. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Immeral Berevan, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 48 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Athletics +7, Sleight of Hand +8
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Terran
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. A delicate silver chain set with a tourmaline (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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