Eiravel Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown trousers with green and tan striped suspenders. He wears various colorful collared shirts. With a patchy black beard and wild black hair. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Eiravel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Optimist. Flaws: Disease, Hedonist, Fearful. Bonds: Nature. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 29 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 29000 sp. Smoky quartz (60 gp). Aquamarine (500 gp). Sardonyx (60 gp). Bloodstone (60 gp). Rose (60 gp).
Aerdeth Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He keeps his long red hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Herbalist soon after.
Motivation: He has money and likes to spend it; and to be a sculptor again
Ideals: Professionalism. Bonds: Rich, Job, Slave, Mentor. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 14 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1 Medium magic item.
Thamior Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of the sun god around his neck, and a sai on his belt. His black hair and beard is wavy and long. His eyes are amber.
Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Dyer business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Dyer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Job, Nature. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 65 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Brass mug with jade inlays (500 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (500 gp).
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