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NPC Generator

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Peren Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his rapier ready. He wears his hair in dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Peren was born in the south. At a young age he loved to build and create. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Persistence. Flaws: Shy, Insane. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Peren Meliamne, Male Elf Wizard 14
Medium (5'5") Elf, Chaotic Good (CR 14)
Armor Class 14
Hit Points 39 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)19 (+4) 15 (+2)14 (+2)
Skills Investigation +9, Medicine +7
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin, Terran, Halfling
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444433200

Possessions: 4000 gp. Citrine (60 gp). Deep blue spinel (1300 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Carrie grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against gnolls

Flaws: Shy. Bonds: Religious, Adventurer, Job, Enemies. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Carrie Amastacia, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 23 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2000 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1500 gp). Solid gold idol (200 gp). Old masterpiece painting (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Aloro, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. His white hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Aramil Aloro, Male Elf Wizard 12
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Religion +7, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 300 pp. Malachite (9 gp). Aquamarine (300 gp). Blue quartz (9 gp). Blue quartz (9 gp).


Social Check DCs

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