Aramil Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His hair is short and black. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Mortician in town.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Flaws: Shy. Bonds: Attractive, Job, Religious, Enemies. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 20 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 4000 gp. Chalcedony (20 gp). Black pearl (200 gp). Black pearl (200 gp). 1 Medium magic item.
Berrian Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. With bright auburn hair and a scraggly beard. His eyes are a pleasant gray.
Personality: He is almost excessively polite to everyone, even when angry. Berrian enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north to a Blacksmith, Berrian learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Flaws: Shy, Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 59 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Peridot (50 gp). Aquamarine (600 gp). Hematite (13 gp). Eye agate (13 gp). Alexandrite (600 gp). Blue quartz (13 gp). Bloodstone (50 gp). Blue quartz (13 gp).
Thamior Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is chestnut. He has gray eyes and a violet hat with a pastel feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Thamior began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Enemies, Rich. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 51 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Obsidian (11 gp). Rock crystal (50 gp). Golden yellow topaz (500 gp). Jade (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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