Aelar Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is smooth and relatively long. His fierce gray eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur, Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 14)
Armor Class 15
Hit Points 54 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 20 (+5) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +4 / 4d6-1, Ranged +10 / 4d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp.
Rolen Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He has a small bristly mustache and wavy white hair. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Rolen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Apothecary soon after.
Motivation: He doesn't get along with people that don't share his tastes; and to be a roofer again
Ideals: Logical, Gifted, Impeccable. Flaws: Ugly, Insane. Bonds: Job. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 33 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Large well-done wool tapestry (600 gp).
Immeral Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a spear on his belt. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.
History: Immeral hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He became a Adventurer soon after.
Motivation: To be a Carter again.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Chalcedony (60 gp). Rich purple corundum (1300 gp). Jasper (60 gp). Peridot (60 gp). Blue quartz (5 gp). Black star sapphire (1300 gp). Rose (60 gp). Jasper (60 gp).
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