Gennal Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries lances. He keeps his long blonde hair kept up in a rat tail. His ears are large.
Personality: Gennal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Extrovert. Flaws: Ugly, Fearful. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 78 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 |
Possessions: 200 pp. Rose (40 gp). Fiery yellow corundum (1500 gp). Fiery yellow corundum (1500 gp). Blue sapphire (1500 gp). Jasper (40 gp).
Aramil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green cloak and cross-gartered grey stockings. He has styled his black hair well, parting it to the right. He has green eyes and a green hat with a grey feather.
Personality: A skeptical and narcissistic man, Aramil's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Aramil hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He desires power and/or immortality; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Enemies, Poor, Adventurer. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 37 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 200 pp. A roughly beaten golden orb (120 gp). Gold dragon comb with red garnet eye (1600 gp). Black velvet mask with numerous citrines (120 gp).
Erdan Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A 5'2" western man, he dresses in green turtlenecks beneath a red coat with grey slacks. His hair, while still mostly white, has prominent grey streaks. His eyes are violet and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Erdan grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Erdan took refuge in the old dungeon and found the beat up scimitar and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Enemies, Adventurer, Nature, Family. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 33 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. Star rose quartz (60 gp). Deep blue spinel (1000 gp). Eye agate (7 gp). Red spinel (60 gp). White pearl (60 gp). Chrysoberyl (60 gp). Obsidian (7 gp). Black pearl (1000 gp). Coral (60 gp). 1 Minor magic item.
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