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NPC Generator

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Advanced [show]


Halimath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He is muscular with a powerful set of arms. His red hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Navigator profession.

History: Halimath lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane, Cynical. Bonds: Job, Family. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Halimath Meliamne, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 43 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Survival +3
Senses Passive Perception 9
Languages Common, Elven, Druidic, Ignan
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 2000 gp.


Social Check DCs


Varis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair is cut close to his head. He has several tiny emerald earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Disciplined, Impeccable. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Varis Dalanthan, Male Elf Wizard 12
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 31 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 300 pp.


Social Check DCs


Arannis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear red clothing when he does not wear armor, and is pretty ugly. His chestnut hair is cut short. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arannis took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Adventurer, Job. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Arannis Yaeldrin, Male Elf Wizard 12
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Elven, Ignan, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 2000 gp.


Social Check DCs

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