Naal Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing red shirts, loose pants, and blazers most of the time, he is not a threatening figure. His red hair is thinning but still full. His gray eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He left for the west, certain he would find work there.
Motivation: He's attracted to the PC.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 15 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Thamior Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Sailor. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: Gifted from a young age, Thamior studied abroad. In his 11th year, his parents were killed by a illithids raid, leaving Thamior alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.
Motivation: He wants revenge against illithids; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Family, Adventurer. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 14)
Armor Class 14
Hit Points 44 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Carnelian (60 gp). Rhodochrosite (9 gp). Silver pearl (80 gp). Eye agate (9 gp). Iolite (60 gp). Malachite (9 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
Aramil Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long black hair reaches down to his waist. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Bowyer, who enjoyed hunting, Aramil was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion
Ideals: Philantrophist. Flaws: Hedonist, Insane. Bonds: Nature, Adventurer. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 60 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 5000 gp. Rose (30 gp). Malachite (16 gp). Sardonyx (30 gp). Red garnet (150 gp). Jade (150 gp). Jet (150 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (16 gp). Violet garnet (800 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

