Aramil Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Disease, Shy. Bonds: Nature, Adventurer. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 47 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Caeldrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Caeldrim took refuge in the old dungeon and found the beat up scythe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Military, Nature, Rich. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 200 pp. Tiger eye turquoise (4 gp). Red spinel (90 gp). Star ruby (1000 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp).
Lamlis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He wears his hair in dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His father raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he wants to get laid
Flaws: Disease, Fearful. Bonds: Nature, Family, Has a crush. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 34 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 4000 gp. Old masterpiece painting (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


