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NPC Generator

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Efferil Floshem, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man is well dressed, but even with his fine clothing he looks run-down. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Justice, Extrovert. Flaws: Racist. Bonds: Adventurer, Military. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Efferil Floshem, Male Elf Wizard 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 47 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)8 (-1) 18 (+4)12 (+1)
Skills Acrobatics +8, Perception +8
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Bloodstone (70 gp). Malachite (9 gp). Smoky quartz (70 gp). Star ruby (700 gp). Fire opal (700 gp). Alexandrite (1000 gp). Jasper (70 gp). Emerald (700 gp). Emerald (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Uthemar was born the youngest of three triplets. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and he's in love

Flaws: Ugly, Shy. Bonds: Immigrant, Family, Job, Has a crush. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Uthemar Aloro, Male Elf Wizard 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Athletics +7, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Gold dragon comb with red garnet eye (1800 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Aramil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and beady.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Ugly, Insane, Fearful. Bonds: Slave, Nature. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Aramil Koehlanna, Male Elf Wizard 14
Medium (5'2") Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 34 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 1000 gp. Hematite (15 gp). Tourmaline (60 gp). Sardonyx (60 gp). Star rose quartz (60 gp). Golden yellow topaz (1300 gp). Chrysoberyl (60 gp).


Social Check DCs

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