Beiro Iranapha, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.
Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Beiro abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 34 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 100 pp. Black star sapphire (900 gp). Smoky quartz (20 gp). Silver pearl (70 gp). Jet (70 gp). Obsidian (8 gp). Red spinel (70 gp). Deep blue spinel (400 gp). Iolite (20 gp). Coral (70 gp). Eye agate (8 gp). Blue sapphire (900 gp). Obsidian (8 gp). Onyx (20 gp). Deep blue spinel (400 gp). Amethyst (70 gp).
Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Animal Trainer does. His silver hair is slicked back into a classic pompadour. His half smiles and amber eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up shortbow and armor he uses now. During his travels, Immeral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Immeral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Immeral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Further expansion of business.
Flaws: Disease. Bonds: Job, Attractive, Adventurer, Nature. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 32 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.
Halimath Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long black beard, and similarly colored long hair. His eyes are amber and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: The child of a Butcher, who enjoyed hunting, Halimath was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He struck the Masseuse job and began his own company from there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Flaws: Antagonistic, Impulsive, Greedy. Bonds: Rich, Nature, Job. Occupation: Masseuse
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 14)
Armor Class 15
Hit Points 32 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 20 (+5) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 600 pp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Medium magic item.
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