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NPC Generator

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Advanced [show]


Arannis Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He has moderate length blonde hair. His green eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Impulsive, PTSD, Mundane. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Arannis Sylvaranth, Male Elf Wizard 12
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 55 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Insight +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 100 pp.


Social Check DCs


Enialis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a tan hat with a brown feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Enialis Iranapha, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 33 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3000 gp. Golden yellow topaz (300 gp). Chrysoprase (20 gp). Smoky quartz (20 gp). Eye agate (14 gp). Black star sapphire (900 gp). Rhodochrosite (14 gp). Alexandrite (300 gp). Amethyst (110 gp). Rose (20 gp). Coral (110 gp). 1 Minor magic item.


Social Check DCs


Carrie Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long silver beard with little hanging trinkets. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Carrie Xiloscient, Male Elf Wizard 14
Medium (5'2") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 40 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs

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