Dreali Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears bulky black painted plate armor. His hair is blonde and curly. His ears are large.
Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 42 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 19000 sp. Alexandrite (400 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is physically well-built. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful slaver made him what he is. A gifted student he started as a Knight, but he got bored and became a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Joker, Extrovert. Bonds: Mentor, Job, Has a crush. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 40 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1100 pp. 1 Minor magic item.
Naal Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He is dressed in an above average manner, and his gloved hand is found clutching a mace. His brown hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a brothel owner, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 18 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan, Goblin
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 700 pp. Moss agate (12 gp). Amber (80 gp). Black opal (1300 gp). Lapis lazuli (12 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.
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