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NPC Generator

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Advanced [show]


Eiravel Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His eyes are likewise blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Joker, Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Eiravel Koehlanna, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 15 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)18 (+4) 8 (-1)14 (+2)
Skills Arcana +8, History +8
Senses Passive Perception 9
Languages Common, Elven, Terran, Auran, Goblin, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433200

Possessions: 300 pp. Moss agate (13 gp). Star rose quartz (70 gp). Moonstone (70 gp). Iolite (70 gp). Red-brown spinel (40 gp).


Social Check DCs


Hadarai Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Money/treasure.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hadarai Arnuanna, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 56 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Nature +5, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold dragon comb with red garnet eye (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Golden circlet with four aquamarines (3000 gp). Silver ewer (20 gp). 1 Minor magic item.


Social Check DCs


Aramil Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Animal Trainer, who enjoyed hunting, Aramil was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Nature. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Aramil Amastacia, Male Elf Wizard 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 31 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Religion +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 300 pp. Gold music box (4000 gp). Gold dragon comb with red garnet eye (1300 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item.


Social Check DCs

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