Naeris Othronus, Male Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing a long, brown, dusty cloak. His black hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and to prove his worth to the world
Flaws: Ugly, Insane, Impulsive, Disease. Bonds: Military, Has a crush. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 73 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3000 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp).
Thamior Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Thamior is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Thamior lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Depressed. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 33 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: Peridot (50 gp). Red-brown spinel (150 gp). Jasper (50 gp). Iolite (50 gp). Onyx (50 gp). Sard (50 gp).
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he is typically in his Spice Merchant uniform. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He cannot resist a sob story and will often dote over anyone who has one.
History: Aramil was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He is unsatisfied with his job; and to be a architect again
Ideals: Justice, Philantrophist, Artistic. Flaws: Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 12 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: Pink pearl (110 gp). Zircon (60 gp). Blue sapphire (900 gp). Freshwater pearl (6 gp). Rose (60 gp). Chrysoberyl (110 gp). Red spinel (110 gp). 1 Minor magic item.
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