Suhnae Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man is wearing colorful clothing, dressed as a Ruler. His white hair is unkempt and raggedy. His green eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south to a Ruler, Suhnae learned a great deal about his father's area of expertise. When Suhnae reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Ruler soon after.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Slave, Military. Occupation: Ruler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 30 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 600 pp. Moss agate (6 gp). Black pearl (1400 gp). Rock crystal (60 gp). Zircon (60 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item.
Naal Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Naal was raised in a hard working conservative environment. He worked as a nervous Slave Trader and found it very stressful. He has achieved small success as a Slave Trader.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Bonds: Attractive, Poor, Immigrant, Job, Adventurer. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 13 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 3000 gp. Jade (40 gp). 1 Minor magic item. 1 Minor magic item.
Naill Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Naill wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Naill was born on a far southern island where he grew up under the tutelage of his mother, an expert Guard. He now spends his time doing works of charity.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Disciplined, Philantrophist. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 4000 gp. Deep blue spinel (700 gp). Deep blue spinel (700 gp). Fiery yellow corundum (1100 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

