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NPC Generator

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Advanced [show]


Berrian Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His silver hair is cut short. His green eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Berrian Wasanthi, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 73 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 400 pp. Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is brown and very short. His brown unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Map Maker father left him crippled. He was granted necromantic powers by his dying brother.

Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Has a crush. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Naal Firahel, Male Elf Wizard 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 51 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven, Goblin, Auran, Celestial, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444443210

Possessions: 1000 gp. Obsidian (9 gp). Red spinel (160 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His moppish black hair is in a traditional bowl cut. His violet eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Aramil Qualanthri, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 70 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Sleight of Hand +8, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran, Halfling
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 4000 gp. Bloodstone (20 gp). Iolite (20 gp). Tiger eye turquoise (5 gp). Amber (70 gp). Fiery yellow corundum (1400 gp). Obsidian (5 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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