Thervan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he usually wears his green robe and has his shortbow always slung over his shoulder. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.
History: He was born at the edge of vast island. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Joker. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 81 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: Red garnet (150 gp). Malachite (7 gp).
Mindartis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does, and he perpetually has his flail ready. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 62 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 300 pp. Malachite (6 gp). Star rose quartz (80 gp). Onyx (80 gp). Lapis lazuli (6 gp). Brown-green garnet (40 gp). White pearl (40 gp).
Aramil Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. His eyes are likewise amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful wizard made him what he is. When Aramil reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Mentor, Military. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 40 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 100 pp.
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