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NPC Generator

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Advanced [show]


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'11" and very much looks the part of a Architect. He sports a flattop hair cut. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Professionalism, Gifted. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Halimath Iranapha, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 15 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 300 pp. Citrine (50 gp). Alexandrite (200 gp).


Social Check DCs


Mindartis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. His fierce violet eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mindartis Arnuanna, Male Elf Wizard 13
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 30 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +4, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 3000 gp. Star rose quartz (40 gp). Fiery yellow corundum (1600 gp). Blue quartz (12 gp). Alexandrite (700 gp). Blue quartz (12 gp). Rose (40 gp). Chalcedony (40 gp). Coral (150 gp). Lapis lazuli (12 gp). Sardonyx (40 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His hair is long and red with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gennal is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gennal took refuge in the old dungeon and found the beat up kukri and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Insane, Depressed. Bonds: Adventurer, Nature. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Gennal Xiloscient, Male Elf Wizard 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 40 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +8, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 1000 gp. Embroidered and bejeweled glove (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (500 gp). Gold dragon comb with red garnet eye (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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