Efferil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Efferil lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He became a Tailor soon after.
Motivation: To reunite with his absent father.
Ideals: Justice. Flaws: Insane, Hedonist. Bonds: Family, Job. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 9 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 900 pp. Fire opal (1300 gp). Amethyst (90 gp). Aquamarine (900 gp). Obsidian (7 gp). Star ruby (1300 gp). Emerald (1300 gp). Moss agate (7 gp).
Naeris Horineth, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is black and curly. His face is scarred and worn.
Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he is wracked by social anxiety
Flaws: Ugly, Insane, Fearful. Bonds: Rich, Nature. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 4000 gp. Golden circlet with four aquamarines (1000 gp). Jeweled electrum ring (2000 gp). Jeweled electrum ring (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (900 gp). Silver comb with moonstones (300 gp).
Immeral Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny amethyst earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He has passion for adventuring and risk.
Ideals: Joker, Fighting. Bonds: Adventurer, Immigrant, Rich. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 48 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 4000 gp. Freshwater pearl (9 gp). Lapis lazuli (9 gp). Onyx (40 gp). Blue quartz (9 gp). Aquamarine (1400 gp). Black opal (1500 gp). Peridot (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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