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NPC Generator

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Advanced [show]


Rael Aloro, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in grey turtlenecks beneath a tan coat with white slacks. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Roofer again; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Rael Aloro, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1000 gp. Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Firahel, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses like a well dressed Sculptor does. His blonde hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: To reunite with his absent father.

Flaws: Ugly, Impulsive. Bonds: Job, Religious, Family. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Thamior Firahel, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 13 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 10 (+0)17 (+3)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 200 pp.


Social Check DCs


Uthemar Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. He has brown eyes and a pastel hat with a tan feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uthemar took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Jeweler again; and sabotage a competitor

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Uthemar Sylvaranth, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 61 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Athletics +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1000 gp. Sardonyx (50 gp).


Social Check DCs

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