Aramil Berevan, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears just a tan suit. He has styled his blonde hair well, parting it to the left. His thin eyebrows rest above his beady violet eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with painting.
History: Aramil hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Job. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 49 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: Blue diamond (4000 gp). Tourmaline (40 gp). Deep blue spinel (500 gp). Black pearl (500 gp). Black star sapphire (400 gp). Onyx (50 gp). Red spinel (40 gp). Smoky quartz (50 gp). Citrine (50 gp). Golden pearl (40 gp). Alexandrite (500 gp). Hematite (12 gp). 1 Medium magic item.
Quarion Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He is muscular with a powerful set of arms. He has moderate length golden hair. His blue eyes peer out from beneath his broad brown hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality
Ideals: Disciplined. Flaws: PTSD. Bonds: Adventurer, Military, Debt. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 400 pp.
Carrie Horineth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Barkeep. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Carrie isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Carrie was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of his brother; and nothing but the best is good enough for him
Ideals: Impeccable, Justice. Flaws: Hedonist, PTSD. Bonds: Poor, Family. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 56 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 200 pp.
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Their contribution stands as a beacon of hope for all adventurers!

