Nim Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with feathered hat. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Nim lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 38 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Obsidian (11 gp). Moonstone (60 gp). Bloodstone (60 gp).
Heian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his red robe and has his nunchaku always slung over his shoulder. He wears a feathered hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 6 years.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Nature, Job, Immigrant, Adventurer. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 72 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic, Giant
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Jeweled electrum ring (7000 gp). Finely wrought small gold bracelet (30 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (600 gp). Cloth of gold vestments (90 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Medium magic item.
Naal Aloro, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting yellow shirt and pants. He has a long white beard with little hanging trinkets. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naal took refuge in the old dungeon and found the beat up warhammer and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Nature. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 53 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2000 gp. Violet garnet (500 gp). Black opal (1400 gp). Smoky quartz (70 gp). Star rose quartz (70 gp). Golden pearl (90 gp). Obsidian (15 gp). Tourmaline (90 gp). Emerald (1400 gp). Iolite (70 gp). Sard (70 gp).
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