Paelias Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple blue robe with grey stripes complete with hood. His hair is black, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Paelias isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Paelias hails from a village terrorized by giants. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by giants. Paelias was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: To protect his home; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Guardian. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 35 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Infernal, Ignan, Draconic
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Sardonyx (30 gp). Eye agate (14 gp). Deep blue spinel (700 gp). Chalcedony (30 gp). Deep blue spinel (700 gp). Violet garnet (700 gp). Sard (30 gp). Eye agate (14 gp). Golden yellow topaz (700 gp). Onyx (30 gp). 1 Medium magic item.
Soveliss Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is dressed in a clean brown cloak covering his clean studded leather. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Ideals: Gifted, Persistence. Flaws: Greedy. Bonds: Rich. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 51 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Silver pearl (80 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Immeral Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears a white costume with the symbols of the four houses of cards on his torso. His long black hair is drawn into a two foot long braid. His eyes are hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a barkeep and was forced into it by his family
Ideals: Gifted. Flaws: Shy, Greedy. Bonds: Nature, Family. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 12 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 300 pp. Malachite (4 gp). Chrysoprase (50 gp). Black pearl (1300 gp). Blue quartz (4 gp). Sardonyx (50 gp). Red spinel (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

