Aramil Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Barkeep. His golden hair is styled in orderly dreadlocks. He has violet eyes.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: Aramil was born the youngest of three triplets. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic. Flaws: Impulsive, Fearful. Bonds: Family, Job. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 7 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 3000 gp.
Uthemar Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He usually wears his white robe and has his crossbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Slave, Rich. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 71 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 4000 gp. Jasper (20 gp). Deep green spinel (160 gp). Black pearl (1100 gp). Hematite (7 gp).
Aramil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His silver hair is lengthy. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Carpenter business at a young age. He was an apprentice working in his mother's forge. He now mingles about in high society.
Motivation: He's looking for his big break; and to be a marshal again
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 56 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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