Kassoon
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NPC Generator

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Advanced [show]


Rael Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely green suit with black socks and a vest with buckled shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is knotted and matted. He has gray eyes and a green hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Rael has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Fearful, Ugly, Disease. Bonds: Guardian, Job. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Rael Holimion, Male Elf Wizard 12
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Medicine +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3000 gp. Jet (100 gp). Rhodochrosite (9 gp). Golden yellow topaz (800 gp). Moss agate (9 gp). Violet garnet (800 gp). Star ruby (1300 gp). Zircon (30 gp). Amethyst (100 gp). Star ruby (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This northern man usually wears his tan robe and has his nunchaku always slung over his shoulder. His clothes are grease stained in places. His white hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his wide-brimmed tan hat.

Personality: Eccentric and domineering, Mindartis will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Mindartis Teinithra, Male Elf Wizard 12
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 300 pp. Black pearl (1300 gp). Star ruby (600 gp). Deep green spinel (140 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long golden hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He's in love; and wants his loneliness to end

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Has a crush, Nature. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Aramil Holimion, Male Elf Wizard 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Nature +6, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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