Arannis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man has a large black mantle and cape that has been intricately interwoven into his green robe. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is short and auburn. He has brown eyes and a black hat with a green feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Immigrant, Family. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 21 (+5) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 8000 sp. Citrine (20 gp). Red spinel (100 gp). Black pearl (900 gp). Blue quartz (7 gp). Hematite (7 gp).
Naal Floshem, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a fine chain shirt which he covers with green colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He keeps his white hair in a pixie cut. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Naal was born the youngest of three triplets. He worked as a nervous Navigator and found it very stressful. He has achieved small success as a Navigator.
Motivation: He desires power and/or immortality; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Professionalism. Flaws: Disease. Bonds: Family, Job, Adventurer. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 16 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 5000 gp. Alexandrite (800 gp). Pink diamond (7000 gp). Moonstone (20 gp). Obsidian (16 gp). Eye agate (16 gp). Blue star sapphire (1000 gp). Carnelian (20 gp).
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aramil was born on a far eastern island where he grew up under the tutelage of his father, an expert Glassblower. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and to unite with his brother
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Immigrant, Family. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 72 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 200 pp. Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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