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NPC Generator

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Efferil Galanodel, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this western man is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his broad grey hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Justice. Bonds: Attractive, Military, Poor. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Efferil Galanodel, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 25 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +6, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1000 gp. White pearl (50 gp). Rhodochrosite (7 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Carrie and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Carrie Selevarun, Male Elf Wizard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 56 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +7, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Terran, Draconic
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 3000 gp. Star ruby (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white small hat and white clothes. His chestnut hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Aramil was left his father's suit of armor and trained in its use and care. During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy, Disease. Bonds: Military, Adventurer. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Aramil Othronus, Male Elf Wizard 14
Medium (4'8") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 66 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Sleight of Hand +7, Survival +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 5000 gp. Gold and ruby ring (2000 gp). Silver chalice with lapis lazuli gems (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Gold cup set with emeralds (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled electrum ring (7000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs

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