Arannis Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a simple green robe with pastel stripes complete with hood. He is bald on top and has large white tufts of hair around his ears. His brown eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he is greedy
Ideals: Joker, Athletic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp.
Aelar Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. He carries with him a set of ceremonial daggers on his belt, each one with a topaz on the hilt. His white hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Aelar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Interpreter.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Religious, Military. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 42 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 700 pp. Alexandrite (300 gp). Black pearl (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He has done his best to style his chestnut hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of goblins once and for all.
History: Aramil was born in the north. At a young age he loved to build and create. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many goblins want him driven away; and to share knowledge with the world
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 3 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 1000 gp. Star ruby (1400 gp). Azurite (4 gp). Citrine (80 gp). Red-brown spinel (110 gp). Amber (110 gp). Smoky quartz (80 gp). Obsidian (4 gp). Black pearl (800 gp). Rhodochrosite (4 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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