Carrie Berevan, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His eyes are amber and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants he idolized his father. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: He is wracked by social anxiety.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Family. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 10 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 6 (-2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 6000 gp. Lapis lazuli (6 gp). Amber (90 gp). Rock crystal (60 gp). Violet garnet (600 gp). Red garnet (90 gp). Rose (60 gp). 1 Medium magic item.
Gennal Berevan, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. His hair is always cut to a buzz. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 58 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 400 pp. Jeweled anklet (3000 gp).
Theren Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a red suit. His tied-back hair is black. His blue eyes peer out from beneath his small red hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Rich, Immigrant. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 47 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 12000 sp. A necklace of small pink pearls (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


