Lamlis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He has a hunchback. He wears his golden hair up. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: Lamlis was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Family. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Azurite (5 gp). Aquamarine (200 gp).
Caeldrim Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long blonde hair kept up in a rat tail. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Dyer soon after.
Motivation: Further expansion of business; and he seems to be bored by most things
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 45 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Gnome
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 800 pp. 1 Medium magic item.
Efferil Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He likes to wear ponchos typically of a light red in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Flaws: Ugly, Addict, Emotional, Antagonistic. Bonds: Slave, Military. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 17 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2000 gp. Star rose quartz (80 gp). Tiger eye turquoise (6 gp). Chalcedony (80 gp). Aquamarine (1200 gp). Freshwater pearl (6 gp). Red-brown spinel (100 gp). Black pearl (1200 gp). Iolite (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

