Hadarai Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Crown-heir uniform. His red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the west. He worked as a nervous Crown-heir and found it very stressful. He now owns his own business.
Motivation: To be a Stableman again; and to get a good night's sleep
Flaws: Ugly, Insomniac, Shy. Bonds: Job, Poor. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 16
Hit Points 28 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 22 (+6) | 9 (-1) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +10 / 4d4+6, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2000 gp. Jeweled anklet (2000 gp). Jeweled electrum ring (5000 gp). Fire opal pendant on a fine gold chain (800 gp). Carved bone or ivory statuette (40 gp). Gold dragon comb with red garnet eye (900 gp). A delicate brass dragon egg (40 gp). Embroidered and bejeweled glove (2000 gp).
Arannis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Arannis was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He struck the Herbalist job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 7 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 3000 gp. Golden yellow topaz (1200 gp). Banded agate (11 gp). Alexandrite (1200 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long golden hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Insane, Lazy. Bonds: Mentor. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 17 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Auran
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 200 pp. Jade (50 gp). Bloodstone (50 gp). Black pearl (1200 gp). Aquamarine (1200 gp).
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