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NPC Generator

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Advanced [show]


Beiro Holimion, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a faded coat and loose pants complete with wide-brimmed hat. He has a blonde handlebar mustache and slicked back blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered painting. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Beiro Holimion, Male Elf Wizard 12
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 66 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A necklace of small pink pearls (3000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Old masterpiece painting (1500 gp). Gold dragon comb with red garnet eye (1100 gp). A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Adran Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. He keeps his long black hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Fighting. Flaws: Disease. Bonds: In love, Rich, Adventurer. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Adran Iranapha, Male Elf Wizard 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 68 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills History +5, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Raethran, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is portly but not overly obese. His tied-back hair is blonde. His green eyes peer out from beneath his broad white hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up lance and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to prove his worth to the world

Ideals: Philantrophist, Optimist. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arannis Raethran, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 50 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Celestial, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 1000 gp. Hematite (16 gp). Red-brown spinel (130 gp).


Social Check DCs

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