Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east to a Mercenary, Aramil learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Opinionated, Philantrophist. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 56 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Moonstone (30 gp). Banded agate (5 gp). Onyx (30 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a long, blue, dusty cloak. He has a long silver beard with little hanging trinkets. He has amber eyes.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: Gifted from a young age, Naill studied abroad. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. By chance he met his sister recently and the two have been together since.
Motivation: He wants revenge against illithids; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Courier
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 34 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 4000 gp. Rose (50 gp). 1 Medium magic item.
Arannis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear white clothing when he does not wear armor. His chestnut hair is knotted and matted. His eyes are hazel and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Arannis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Immigrant, Rich. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 15 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: Chrysoberyl (110 gp).
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