Aramil Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Animal Trainer, who enjoyed hunting, Aramil was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Nature. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 21 (+5) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 300 pp. Gold music box (4000 gp). Gold dragon comb with red garnet eye (1300 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item.
Caeldrim Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He is portly but not overly obese. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was always a brilliant, if unscrupulous mind. In his 12th year, his parents were killed by a illithids raid, leaving Caeldrim alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Ideals: Logical. Flaws: Secretive, Insane. Bonds: Enemies. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 64 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 |
Possessions: Deep green spinel (90 gp). Alexandrite (300 gp). Hematite (7 gp). Brown-green garnet (90 gp). Rock crystal (70 gp). Obsidian (7 gp). Rose (70 gp). Red spinel (90 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright black suits and hats. His long brown hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Aramil was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Nature, Adventurer. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 71 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Ignan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 6000 gp. Gold dragon comb with red garnet eye (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (1900 gp). A necklace of small pink pearls (4000 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (400 gp). 1 Minor magic item.
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