Aerdeth Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with top hat. He sports a flattop hair cut. His blue eyes peer out from beneath his top tan hat.
Personality: Calm and collected, he is a well trained Unemployed. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Sabotage a competitor; and to be a layabout again
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Job, Mentor. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 10 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 6 (-2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Moss agate (6 gp). White opal (500 gp). Sardonyx (60 gp). Smoky quartz (60 gp). Golden yellow topaz (300 gp). Carnelian (60 gp). White opal (500 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Interpreter. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of southern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Ugly, Fearful. Bonds: Guardian, Immigrant, Nature. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 17000 sp. Tiger eye turquoise (9 gp). Eye agate (9 gp). Moonstone (50 gp). Chrysoprase (50 gp). Rock crystal (50 gp).
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white small hat and white clothes. His chestnut hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Aramil was left his father's suit of armor and trained in its use and care. During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy, Disease. Bonds: Military, Adventurer. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 66 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 |
Possessions: 5000 gp. Gold and ruby ring (2000 gp). Silver chalice with lapis lazuli gems (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Gold cup set with emeralds (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled electrum ring (7000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).
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