Naal Firahel, Male Elf [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born several months after his father was called into army service. Through the years after Naal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Naal's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 32 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Sylvan, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Amber (60 gp). Fire opal (400 gp). Alexandrite (500 gp). Blue star sapphire (400 gp). Fire opal (400 gp). Brown-green garnet (60 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.
Varis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears just a violet suit. His chestnut hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 62 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Amethyst (50 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear red clothing when he does not wear armor, and is pretty ugly. His chestnut hair is cut short. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arannis took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Adventurer, Job. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp.
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