Lamlis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with black pants. His golden hair is long and unkept. He has gleaming, smiling hazel eyes.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Lamlis was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Sellsword soon after.
Motivation: His religion dominates his actions; and he is greedy
Flaws: Ugly, Shy. Bonds: Religious, Job, Rich. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 41 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 21 (+5) | 13 (+1) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. Jeweled anklet (2000 gp). Silver ewer (20 gp).
Hadarai Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered warhammer and tarnished axe as well. He keeps his white hair in a pixie cut. His eyes are a pleasant amber.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Adventurer, Immigrant. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 72 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 1000 gp. Carnelian (30 gp). Jasper (30 gp). Hematite (12 gp). Alexandrite (1100 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item.
Arannis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Shepherd, Arannis learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Shepherd.
Motivation: Revenge; and further expansion of business
Flaws: Secretive. Bonds: Has a crush, Job, Nature, Enemies. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 55 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp.
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