Quarion Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His hair is always cut to a buzz. His eyes are gray and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Navigator. He takes great joy in being the best Navigator in town.
History: Quarion was raised in a hard working conservative environment. In his 11th year, his parents were killed by a giants raid, leaving Quarion alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Navigator.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Bonds: Job, Enemies, Religious. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 58 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 4000 gp. Moss agate (11 gp). Tiger eye turquoise (11 gp). Tiger eye turquoise (11 gp). 1 Medium magic item.
Peren Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and green robe with the hood down. He has a slight overbite and is overall scrawny. His white hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are green.
Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 33 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. White pearl (130 gp). Pink pearl (130 gp). Golden yellow topaz (1200 gp). Rose (20 gp). Silver pearl (130 gp). Lapis lazuli (5 gp). Golden yellow topaz (1200 gp). Eye agate (5 gp). Aquamarine (1200 gp). 1 Minor magic item.
Caeldrim Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear black clothing when he does not wear armor. He keeps his silver hair in a flapper bob. His ears are large.
Personality: Caeldrim is depressed about a lot of things. He tends to be a nihilist. He is a great chef.
History: Born to a Bellfounder, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying sister.
Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Mentor, Enemies. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 25 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Terran, Aquan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Blue quartz (5 gp). Eye agate (5 gp). Freshwater pearl (5 gp).
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