Himo Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. His blonde hair is still thick. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Himo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Soapmaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 46 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Immeral Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'4" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right leg appears badly burned and disfigured. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 72 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Zircon (20 gp). Alexandrite (200 gp).
Lamlis Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His chestnut hair is kept up in a ponytail inside a small hat. He has blue eyes and a blue hat with a yellow feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. Cursed with lycanthropy at a very young age, Lamlis has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Military, Nature. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 33 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Golden yellow topaz (700 gp). Chalcedony (50 gp). Citrine (50 gp). Golden yellow topaz (700 gp). Azurite (12 gp). Chalcedony (50 gp). Freshwater pearl (12 gp). Emerald (700 gp). Freshwater pearl (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!

