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NPC Generator

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Uthemar Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy grey suit. His blonde hair is cut short with large spiked bangs in the front. This amber eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Uthemar was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Rich, Religious. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Uthemar Arnuanna, Male Elf Wizard 13
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 42 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills History +5, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 500 pp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (5000 gp). Gold and topaz bottle stopper cork (1200 gp). Silver ewer (100 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A 4'8" northern man, he wears tan trousers with yellow and red striped suspenders. He wears various colorful collared shirts. His white hair is braided into rings. He has amber eyes and a tan hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his father. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Naal Meliamne, Male Elf Wizard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 26 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Aquamarine (1600 gp). White opal (500 gp).


Social Check DCs


Arannis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His red hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arannis took refuge in the large cave and found the beat up crossbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and to protect his home

Ideals: Opinionated, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Arannis Galanodel, Male Elf Wizard 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 20 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 14 (+2)10 (+0)
Skills History +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnome, Celestial
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 1 Medium magic item.


Social Check DCs

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