Fivin Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Fletcher. His skin is fair and his fingers are delicate and long. He wears his silver hair down. He has gleaming, smiling hazel eyes.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: He was raised in a forest tribe. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and to be a scribe again
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Nature, Adventurer. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 17 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Auran, Goblin
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 pp. Alexandrite (700 gp). Aquamarine (700 gp). Chalcedony (70 gp). Amber (110 gp). Chrysoberyl (110 gp). Golden yellow topaz (700 gp). Coral (110 gp). Rose (70 gp). Golden yellow topaz (700 gp). Malachite (15 gp).
Halimath Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports yellow clothing, slightly heavier than average wear. His chestnut hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Hunter profession.
History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Joker, Philantrophist. Bonds: Immigrant, Job, Adventurer. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 40 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Hadarai Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His brown hair is singed and shortened. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: The child of a Weaver, who enjoyed hunting, Hadarai was taken on many hunting expeditions. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Slave. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 35 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 200 pp. Clear bright green emerald (5000 gp). Citrine (40 gp). Tiger eye turquoise (8 gp). Tourmaline (150 gp). Star rose quartz (40 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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