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Advanced [show]


Nutae Raethran, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His brown hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and to reunite with his absent mother

Ideals: Optimist, Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Nutae Raethran, Male Elf Wizard 12
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Deception +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 4000 gp. Black star sapphire (1600 gp). Iolite (50 gp).


Social Check DCs


Arannis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, and carries swords. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Gifted. Flaws: Forgetful, Insane. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Arannis Xiloscient, Male Elf Wizard 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 66 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Cloth of gold vestments (180 gp). An abacus with copper, silver and gold markers (180 gp). Jeweled electrum ring (6000 gp). A necklace of small pink pearls (5000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver ewer (80 gp). Sapphire pendant on gold chain (1800 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Holimion, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. His family was turned out during the war. He and his family wandered north to less war torn lands. During his travels, Arannis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arannis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arannis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Flaws: Disease, PTSD. Bonds: Adventurer, Poor. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Arannis Holimion, Male Elf Wizard 14
Medium (4'9") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 39 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +8, History +7
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 300 pp.


Social Check DCs

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