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NPC Generator

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Advanced [show]


Vanuath Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a brown coat with yellow slacks. His chestnut hair is unkempt and raggedy. His amber eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Mentor. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Vanuath Ethanasath, Male Elf Wizard 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 50 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 15 (+2)16 (+3) 18 (+4)11 (+0)
Skills Intimidation +4, Perception +8
Senses Passive Perception 18
Languages Common, Elven, Giant, Terran, Halfling
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 16000 sp. Eye agate (16 gp).


Social Check DCs


Theriatis Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of luck on his torso. He is portly but not overly obese. His black hair is kept up in a ponytail inside a top hat. His violet eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: Theriatis was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Elven compassion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theriatis Holimion, Male Elf Wizard 13
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 54 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. Aquamarine (500 gp). Aquamarine (500 gp). Peridot (50 gp). Chrysoprase (50 gp). Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Aramil Siannodel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a yellow cloak and cross-gartered white stockings. He has wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aramil took refuge in the large cave and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Aramil Siannodel, Male Elf Wizard 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 10
Languages Common, Elven, Druidic, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: Black velvet mask with numerous citrines (120 gp). Silver comb with moonstones (600 gp).


Social Check DCs

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