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NPC Generator

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Advanced [show]


Eiravel Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He wears his black hair up. His eyes are a pleasant brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 6 years old his parents immigrated from the north. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He has a crush on the local Sage.

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Eiravel Ofandrus, Male Elf Wizard 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 33 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Deception +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Fire opal pendant on a fine gold chain (2300 gp). Jeweled electrum ring (5000 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Adventurer. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Aelar Ofandrus, Male Elf Wizard 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 7 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)15 (+2) 9 (-1)14 (+2)
Skills Deception +6, Stealth +7
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Aramil will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Extrovert. Bonds: Job, Nature, Rich. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Aramil Firahel, Male Elf Wizard 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 40 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills History +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 200 pp.


Social Check DCs

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