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NPC Generator

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Lvl.
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Advanced [show]


Quarion Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His brown hair is cut jaggedly and amateurishly. He has gleaming, smiling gray eyes.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Sold as a small child to a necromancer, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Athletic, Gifted. Bonds: Guardian, Enemies, Mentor. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Quarion Tiltathana, Male Elf Wizard 13
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 14 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Nature +5, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: Coral (140 gp). Onyx (40 gp). Sardonyx (40 gp). Moss agate (4 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Hematite (4 gp). Golden pearl (140 gp). Zircon (40 gp). Red-brown spinel (140 gp). Hematite (4 gp). Onyx (40 gp). 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He carries a battered glaive and tarnished warhammer as well. He keeps his silver hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the south. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Brewer and was forced into it by his family.

Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Family, Religious, Mentor. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Aramil Ilphelkiir, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 17 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Orc
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: Golden circlet with four aquamarines (2000 gp). Jeweled anklet (2000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears silk and lounges about seductively. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Professionalism. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Aramil Holimion, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 35 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Arcana +7, Athletics +7
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 3000 gp. Fiery yellow corundum (600 gp). Jade (140 gp). Aquamarine (300 gp). Violet garnet (300 gp). Hematite (14 gp). Star rose quartz (80 gp). Alexandrite (300 gp).


Social Check DCs

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