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NPC Generator

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Advanced [show]


Theriatis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His white hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: The child of western immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural elven artifacts is his passion

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Theriatis Arnuanna, Male Elf Wizard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 43 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Just what you see.


Social Check DCs


Erevan Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up in a very large beehive style do. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: Erevan was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Family, Job. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Erevan Ilphelkiir, Male Elf Wizard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 27 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 300 pp. Jasper (80 gp). Malachite (9 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Hanali, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Carrie does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Carrie was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Carrie took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed. Bonds: Military, Poor, Nature. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Carrie Hanali, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 25 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 19 (+4)8 (-1)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 1000 gp. Violet garnet (700 gp). Alexandrite (700 gp). Moonstone (50 gp).


Social Check DCs

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