Adran Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north. Adran was born on a far northern plains where he grew up under the tutelage of his father, an expert Guard. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 8 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Lapis lazuli (15 gp). Chrysoprase (80 gp). White pearl (80 gp). Amethyst (80 gp). Azurite (15 gp). Onyx (80 gp). Star ruby (800 gp). Moss agate (15 gp). Rock crystal (80 gp). 1 Medium magic item.
Halimath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He has dyed his greying golden hair a little too much giving a sharp golden color. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.
History: Born to a Stableman, his father struggled to pay the bills. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Fighting, Philantrophist. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Stylist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 11 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. Moss agate (9 gp). Deep blue spinel (700 gp). Freshwater pearl (9 gp). Malachite (9 gp). Bloodstone (80 gp).
Uthemar Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Uthemar was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 21 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Golden yellow topaz (400 gp). Coral (50 gp). Lapis lazuli (6 gp). Obsidian (6 gp).
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