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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His red hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. He found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Aramil Firahel, Male Elf Wizard 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)19 (+4) 10 (+0)18 (+4)
Skills Investigation +8
Senses Passive Perception 10
Languages Common, Elven, Celestial, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444332000

Possessions: 400 pp. Solid gold idol (1200 gp). A roughly beaten golden orb (110 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Aloro, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is styled in orderly dreadlocks. He has blue eyes and a black hat with a green feather.

Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Carrie took refuge in the old dungeon and found the beat up halberd and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Nature. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Carrie Aloro, Male Elf Wizard 14
Medium (5'3") Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 23 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Jeweled electrum ring (6000 gp). A silver and pearl hairclip (30 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1500 gp). Solid gold idol (600 gp). 1 Medium magic item.


Social Check DCs


Quarion Amastacia, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a violet suit. He sports a long white beard, and similarly colored long hair. This blue eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Nature, Adventurer. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Quarion Amastacia, Male Elf Wizard 13
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 69 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)17 (+3) 12 (+1)18 (+4)
Skills History +7, Performance +8
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic, Infernal
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 3000 gp. Jeweled electrum ring (8000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.


Social Check DCs

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