Berrian Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has a slight overbite and is overall scrawny. He has wavy brown hair. He wears large thick round spectacles.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his painting dream.
Motivation: He has money and likes to spend it; and elven compassion
Ideals: Artistic, Gifted. Flaws: Shy, Racist. Bonds: Job, Rich. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 57 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Celestial
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3000 gp. Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Caeldrim Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has a slight overbite and is overall scrawny. He has moderate length chestnut hair. His hazel eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Sellsword profession.
History: Caeldrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered writing. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 23 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 3000 gp. Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (150 gp).
Rael Floshem, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man has a large white mantle and cape that has been intricately interwoven into his grey robe. His silver hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady amber eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rael took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 73 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Infernal
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 600 pp. Star ruby (1300 gp). Pink diamond (7000 gp). Rose (40 gp). Malachite (8 gp). Violet garnet (800 gp). Black pearl (800 gp). Chalcedony (40 gp). Violet garnet (800 gp). Blue sapphire (1300 gp). Clear bright green emerald (7000 gp). Jasper (40 gp). Rich purple corundum (1300 gp).
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